![]() ![]() Perhaps the object you hold needs to be on the opposite side of the spikeball, rather than in front of you like a shield? More testing needed. It takes very precise positioning to make the boost be horizontal rather than vertical. ![]() However, your speed will decrease slightly each time. If you are able to achieve a boost like this, you can preserve it longer by landing on the ground and pressing ^A to jump without sliding. Mischief Makers is an action-packed 2D side-scrolling platformer video game released back in 1997 for the Nintendo 64 gaming console system. And, once you're holding the clancer, you're in a difficult situation where you can't grab new objects or boost grab without dropping the clancer, thus losing all of your speed. For Clancers, the boost does not work horizontally unless the Clancer has been damaged once, and lives (doesn't get ghosted.) Most clancers die in one hit anyways, and it'd be slower to hit a clancer once, then do it again to try and get a spikeball boost. This is in 4-07, where the boost is attained for about 2-3 frames before the pot is thrown. It includes a CPU recompiler, and emulates RDP with Vulkan (via parallel-RDP). Only 1 stage in the current S rank run has a situation where you hold the pot and get the boost. You can get boosted horizontally for greater speed, or vertically which shoots you straight up. Nintendo 64 - The 1 source for video game sounds on the internet Wiki Sprites Models Textures Sounds. ![]() A very interesting property of the spikeballs is that by holding an object in front of you, you can get a significant boost if you make the object hit the spikeball in a specific spot. ![]()
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